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Self-Organised Construction with Revit., , , and . FAS*W@SASO/ICCAC, page 160-161. IEEE, (2016)Interactive Hemodynamic Simulation Model of A Cross-Scale Cardiovascular System., , and . ANNSIM, page 305-316. IEEE, (2022)A human-in-the-loop environment for developmental biology., , , and . ECAL, page 475-482. MIT Press, (2017)Pathomon: A Social Augmented Reality Serious Game., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)A Gamification Concept for Teaching Swarm Robotics., , and . EWME, page 83-88. IEEE, (2018)bioDIVERsity. Ein Computerspiel gegen das Imageproblem von Wasserpflanzen, , , , , and . Mitteilungen der Fränkischen Geographischen Gesellschaft, 0 (67): 29--36 (2021)Pheromander: Real-time Strategy with Digital Pheromones, , , and . Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on, page 1--4. IEEE, (2016)femtoPro: Ultrafast Phenomena in Virtual Reality, , , , , , and . The International Conference on Ultrafast Phenomena (UP) 2022 (2022), paper W4A.42, page W4A.42. Optica Publishing Group, (July 2022)Evolutionary Swarm Design: How Can Swarm-based Systems Help to Generate and Evaluate Designs?, , , and . DESIGN Principles & Practices: An International Journal, (2009)Autonomous Self-Integration in Interwoven Systems, , and . Proceedings of the 28th GI/ITG International Conference on Architecture of Computing Systems (ARCS), page 9--10. (2015)
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